PROJECTSAORNUM
Here is the list of projects I have worked on. The code to all of them can be found on my Github, some of them have a live version that you can check out, sadly that's not the case for all of them, mostly because I don't want to keep going back to them and troubleshoot the issues that may have come up from months/years old code.
Each of them has a small writeup about what I did, why and how and what I learned from them.
Each of them has a small writeup about what I did, why and how and what I learned from them.
2025
"I'm really in pursuit of greatness. I want to be one of the greats, inspired by the greats — and I want to be up there."
In 2025, the focus shifts from depth to excellence. I want to tackle harder, more challenging projects that push me beyond my comfort zone — projects that demand I finish the complex last 20% instead of settling for "good enough."The goal: build fewer things, but take my time to refine them, learn deep not broad.

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atmosphere(2025)
A weather-aware desktop wallpaper scheduler built with Tauri and Rust. Automatically adapts your desktop background to current weather conditions and time of day.

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apollo(2025)
Fast WebGL ASCII art for images, text, webcam.

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rabbithole(2025)
An interactive Wikipedia graph explorer that visualizes article connections as dynamic force-directed graphs, transforming linear browsing into visual knowledge discovery journeys that can be shared with others.

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mimicrai(2025)
Mimicrai is a writing assistant that amplifies your own writing skills by asking questions, helping you structure and brainstorm, as well as giving you suggestions for your writing, all in your own writing style.

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superhuman benchmark(2025)
Superhuman benchmark is a Python script with a command line interface designed to solve all tests available on Human Benchmark with 100% accuracy, demonstrating automation capabilities through natural browser interactions.

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timeslot(2025)
Timeslot is a spiritual successor to deadair that enhances the viewing experience through improved UI/UX design, expanded functionality, and a seamless companion browser extension for ease of use.
2024
In 2024, I shifted from exploration to mastery. Instead of learning a little about everything, I doubled down on a core stack: React, Next.js, and tRPC.
The mentality stayed the same — build for the sake of building — but with a new constraint: spend more time on fewer projects, polish them properly, and learn the technology deeply rather than broadly.
The mentality stayed the same — build for the sake of building — but with a new constraint: spend more time on fewer projects, polish them properly, and learn the technology deeply rather than broadly.

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4combinator(2024)
4combinator is a read-only interface for selected 4chan boards, featuring a Hacker News-inspired UI designed for a work safe browsing experience.

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mushare(2024)
Mushare is a music sharing platform that allows you to create and share music charts and grids with your friends.

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react bonsai(2024)
React Bonsai is a bonsai tree generator, written in react using typescript. It intelligently creates, colors, and positions a bonsai tree, and is entirely configurable

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polemos royale(2024)
Polemos Royale is a remake of the original Polemos, but with a battle royale twist. It allows for more players, more events and more customization and a map through which the players can move and roll dice to determine the outcome of the events.

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today in(2024)
Today In is a subreddit post aggregator that allows you to see a summary of the top posts of the day in a subreddit. Giving you a quick overview of the sentiment of the subreddit and the most popular posts and comments so far. It uses Google's Gemini to summarize the content and give the user a newspaper-like experience.

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momentum(2024)
Momentum is a daily habit tracker that I made to help me keep track of my habits. It allows you to create habits lists and challenges that you and other users can subscribe to and complete, getting badges and rewards for completing them.
2023
In 2023, I went wide. I learned as many technologies and frameworks as I could, building a broad understanding of the web development ecosystem. The goal was simple: just build stuff. Lots of small projects, mostly for myself and friends.
About halfway through the year, I found this blog post by Nick Tietz that resonated deeply. Who cares if you build something no one uses? Who cares if you write something no one reads? The point is to build for the joy of building, for the satisfaction that comes with creating something from nothing.
About halfway through the year, I found this blog post by Nick Tietz that resonated deeply. Who cares if you build something no one uses? Who cares if you write something no one reads? The point is to build for the joy of building, for the satisfaction that comes with creating something from nothing.

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deadair(2023)
Deadair is a new way to watch youtube in the background. It allows you to create channels with set schedules that run throughout the week, allowing you to hop in and out of the constant stream of content, just like a TV channel would. It also allows you to create your own channels and share them with your friends.

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nochan(2023)
nochan is a ephemeral imageboard that I made as a way to learn more about Next, Tailwind and Bun! It allows users to create threads and post images that are stored in a database and are deleted after 24 hours.

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spring'83(2023)
Spring '83 is a protocol for communication dreamed up by Robin Sloan. This project implements both a client and server for the protocol, which is based on the distribution of HTML 'boards' - limited to 2217 bytes and unable to execute JavaScript or load external resources. It also includes a key generator for users to generate their own cryptographic keys.

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chimera(2023)
Chimera is a Minesweeper game that provides a daily challenge, similar to games like NYT's Wordle. Each board is unique every day, and all players are given the same starting position. It also includes a leaderboard that tracks the highest winstreaks and statistics of previous days, with heatmaps to show in what bombs the players exploded the most.

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minos(2023)
Minos is a pathfinding visualizer that I made, my main goal with this project was to revisit some of the pathfinding algorithms I learned in college and to try out Next.js. In the spirit of revisiting the algorithms added a section to learn more about them, their premise and how their implementation works in TypeScript.

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polemos(2023)
Polemos is a text based fight simulator. It draws clear inspiration from BrantSteele's Hunger Games Simulator. My friends and I liked playing around with the Hunger Games Simulator, but we wanted to make something that was more customizable that allowed for far more players, events and stat tracking between rounds to keep track of the winners and losers.

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rhea(2023)
Rhea is Conway's Game of Life simulator with a finite grid that wraps around, allowing for unique patterns and behaviors. Features include saving/loading patterns, speed control, and a pattern creation panel.

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eos(2023)
Eos is a starterpage that combines the things I use the most when I launch a new tab with extra functionality including notetaking, RSS feed aggregation, spotify tracking stats and more.